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How Do We Define Character Success?

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As one might suspect when taking care of a tiny new human, I do not have a lot of time to actively run and play tabletop games, at the moment. When I’m not making sure my children don’t wander into some danger like the worst SIMS characters, I’m trying to make sure my job doesn’t explode in a fiery mess that makes international news. In short, as much as I love carving out a few hours to roll some dice, […]

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Five Magic Items with Spooky ATOMBments

Slashers, Cults, and Unseen Terror

Shadow of the Dusk Queen Review

Thanksgiving Treats for 5e

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Happy American Thanksgiving! Holidays are a magical experience. Fights break out with your racist family members. You cry over childhood trauma. Your family sits awkwardly with your aunt’s eighth husband and act like he’ll stick this time, while already forgetting his name. You also eat delicious food and feel horrible about yourself later. This is truly the American holiday experience. Luckily, adventurers are more active than the majority of us, their evil family members are probably liches instead of racist, […]

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5e Magic Item Patterns for Alternate Crafting: the Bags

Feedback Debt in Tabletop Games

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Way back in September 2017, I wrote about technical debt and why it matters for tabletop design and play. While I remain happy with this piece, I’m disappointed in myself for not writing the necessary follow-up sooner. In a lot of ways, it’s the more important article to write. Technical debt doesn’t exist in a vacuum. It exists in a codependent relationship with its partner in crime – feedback debt. Feedback debt is a direct contributor to technical debt, and […]

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RPGification (Super) Smashes Back


Asymmetrical D&D: Ravenloft-ish

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